Hi, i am currently working at Hawkswell Studios

Bump SuperBrawl

In 2021, i have worked as a 3D artist on this game for Mobile. creating in-game VFX.

Wild Arena Survivors

In 2020, i have worked as a 3D artist on this game for Mobile. creating in-game VFX.

AGOS: A Game Of Space

Released in october 2020, I have worked as a Lead artist on this game for VR handset.

Might and Magic: Chess Royale

In 2019, i have worked as a 3D artist on this game for PC and Mobile. creating in-game VFX and environements

Mighty Quest For Epic Loot

In 2016 i have worked as a freelance FX artist on this mobile game. creating in-game speels visuals

HOLOTOUR & FRAGMENTS

In 2015 i have worked as a mesher specialist for two Augmented reality experiment, released in 2016 as part of the hololens platform launch.

SCREAM RIDE

In 2014 i have worked as a mesher specialist for SCREAMRIDE realeased in 2015 X360 XONE

within a very small team, i was in charge of modeling and texturing 3D vehicles and environementals assets from concept art. with all textures and LODs.

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FX DEMOREEL

here is a short video presenting some exemples of my work as an FX artist at SPIDERS GAME

i have done all fx particles their textures and animation for gameplay/cinematic and background purpose. plus all script associated with integration of the FX /meshes. this all built with in house tools

Bound by Flames

i have worked on Bound by Flame new rpg by spiders SPIDERS GAME. more infos coming soon

MARS: warlogs

i've been working as an fx artist at SPIDERS GAME. making fx for fighting, cutscenes and environnement.

i have also made destructibles and interactive assets and terrain.

OF ORCS AND MEN

for one year, i've been working as an fx artist at SPIDERS GAME. making fx for fighting, cutscenes and environnement.

i have also made destructibles and interactive assets and terrain.

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WARGAME: EUROPEAN ESCALATION

as a 3D artist within a very small team, i was in charge of creating environnement assets/textures and models plus units modeling

i have also created levelbuild in a efficient modular methode with in-house technology

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R.U.S.E.

i've been working as a junior technical artist at EUGEN SYSTEMS on R.U.S.E. and many other RTS prototype.

on this game i was in charge of creating environements with in house technology and workflow.

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3D STUFF

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3D ressources

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  • a set of terrain heightmap stamp to make sand dunes. Works greats with the unity terrain toolbox.

    you can download it here here

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  • a set of low poly contemporary books

    you can download it here here

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  • a low poly knife

    you can download it here here

2D WORK

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RESUME

you can download my complete cv as a pdf file:

in FRENCH steam

in ENGLISH steam

Traditional and digital illustration techniques, 2D and 3D CG.

Architectural design, layout and rendering.

realtime character and asset creation, uv unwrap and optimizing,

FX creation, terrain creation.

Photoshop, 3DSMax(reactor/fumefx/Pflow), Zbrush, UnrealEd4,

earthsculptor, worldmachine, geocontrol 2

fusion, Indesign, Flash, Dreamwaver,Svn/Perforce.

Webdesign,(xhtml, css, ajax).

pen and paper!

Spoken and written french and english.

member of the la maison des artistes (french artists guild )