i am currently working at Manufacture43

I am looking for a job as technical artist, to develop my skills within the games industry while being part of and contributing to a creative team.

I can do illustration, realtime assets and digital sculpts. and i have particular skills in realtime fx and terrain creation

I am currently available for freelance working

Full portfolio/demoreel available on demand

HOLOTOUR & FRAGMENTS

In 2015 i have worked as a mesher specialist for two Augmented reality experiment, released in 2016 as part of the hololens platform launch.

SCREAM RIDE

In 2014 i have worked as a mesher specialist for SCREAMRIDE realeased in 2015 X360 XONE

within a very small team, i was in charge of modeling and texturing 3D vehicles and environementals assets from concept art. with all textures and LODs.

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FX DEMOREEL

here is a short video presenting some exemples of my work as an FX artist at SPIDERS GAME

i have done all fx particles their textures and animation for gameplay/cinematic and background purpose. plus all script associated with integration of the FX /meshes. this all built with in house tools

Bound by Flames

i have worked on Bound by Flame new rpg by spiders SPIDERS GAME. more infos coming soon

MARS: warlogs

i've been working as an fx artist at SPIDERS GAME. making fx for fighting, cutscenes and environnement.

i have also made destructibles and interactive assets and terrain.

OF ORCS AND MEN

for one year, i've been working as an fx artist at SPIDERS GAME. making fx for fighting, cutscenes and environnement.

i have also made destructibles and interactive assets and terrain.

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WARGAME: EUROPEAN ESCALATION

as a 3D artist within a very small team, i was in charge of creating environnement assets/textures and models plus units modeling

i have also created levelbuild in a efficient modular methode with in-house technology

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R.U.S.E.

i've been working as a junior technical artist at EUGEN SYSTEMS on R.U.S.E. and many other RTS prototype.

on this game i was in charge of creating environements with in house technology and workflow.

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RANDOM 3D

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3D ressources

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  • a set of low poly contemporary books

    you can download it here here

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  • a low poly knife

    you can download it here here

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  • some chrome envmap / cubemap for UDK.

    you can download it here here

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  • An example shader in udk that blend two different materials using the surface orientation of the object.

    it can be usefull to create snow/dust/sand effect.

    you can download it here here

2D WORK

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RESUME

you can download my complete cv as a pdf file:

in FRENCH steam

in ENGLISH steam

Traditional and digital illustration techniques, 2D and 3D CG.

Architectural design, layout and rendering.

realtime character and asset creation, uv unwrap and optimizing,

FX creation, terrain creation.

Photoshop, 3DSMax(reactor/fumefx/Pflow), Zbrush, UnrealEd4,

earthsculptor, worldmachine, geocontrol 2

fusion, Indesign, Flash, Dreamwaver,Svn/Perforce.

Webdesign,(xhtml, css, ajax).

pen and paper!

Spoken and written french and english.

member of the la maison des artistes (french artists guild )